AI Insights · Timothy · July 2023
Top 5 io Games Performance in Norway Q2 2023
Discover the performance trends of the top 5 io games in Norway during Q2 2023, including weekly downloads, revenue, and active users.
In the second quarter of 2023, the top 5 io games on a unified platform in Norway showcased varied performance trends across weekly downloads, revenue, and active users. Below is a detailed look at each game's performance:
Snake.io - Fun Online Snake from Kooapps experienced a fluctuating revenue pattern, peaking at around $147 in the first week of May before dropping to $70 in June. Weekly downloads saw a decline from 1.9K in late March to 979 by early June, with a slight recovery to 1.4K by the end of the quarter. Active users initially increased to 16.5K in early April but gradually decreased to around 13K by the end of June.
Hole.io by Voodoo demonstrated a robust increase in weekly revenue, reaching $211 in mid-June. Downloads surged dramatically from 408 in late March to over 2.5K by the end of May, stabilizing around 1.6K in June. Active users followed a similar trend, climbing from 6.6K in late March to 12.9K by the end of May and maintaining above 10K through June.
Paper.io 2, also from Voodoo, saw a significant increase in revenue, peaking at $204 by the end of June. Downloads fluctuated, starting at 1.1K in late March, dipping mid-quarter, and ending strong at 1.2K in late June. Active users mirrored this trend, growing from 5.5K in late March, dipping in early May, and recovering to approximately 5.4K by the end of June.
State.io - Conquer the World from AI Games FZ showed a consistent revenue increase, reaching $141 by the end of June. Downloads varied, starting at 640 in late March, peaking at 1K in early April, and ending at 425 by late June. Active users saw a peak of 3.8K in early April but gradually declined to around 2.8K by the end of the quarter.
Harvest.io, another title from AI Games FZ, had minimal revenue changes, with the highest being $5 in late April. Downloads exhibited a significant spike, reaching 1.6K in early May but dwindling to 54 by the end of June. Active users peaked at 5.1K in early May but declined steadily to 800 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.